|
Game ID |
Game Title |
Game System |
Game Company |
Game Type |
GM |
Description |
| 4CHB01 |
After Bautzen, Now What? |
Bonaparte |
International Team |
Miniature |
Mark Johnson |
Napoleon's French and Allies have driven the Russians and Prussians from the fortified positions at Bautzen. Russian and Prussian cavalry are hindering the French pursuit. But the retreating Army has to stop, rest, and re-organize somewhere. Wurttemberg's 2nd Russian Corps formed a rear guard at Reichenbach, and Reynier's VII French Corps has found them. Your Generalship will determine how effective the rear guard is in halting the pursuit. |
| 4CHB03 |
Furball over the Shortlands - Dec '43 |
BlueSkies rules (modified) |
John Stanoch |
Miniature |
Rich Wright |
Mixed bag of aircraft arrive over the Shortlands Islands in the Pacific during the early part of 1943 to sweep fighter aircraft from the area. Japanese Zeros and the new Tony fighters come-up to play. The Allies are out-numbered, but this was not the first time for that scenario. See if you can become an Ace in a day! |
| 4CHB04 |
Snoopy vs the Red Baron |
Aces at Dawn |
M12G |
Miniature |
Jim Callahan |
After the turn of the century, in the clear blue skies over Germany came a roar and a thunder men had never heard, like the screaming sound of a big war bird! |
| 4CHB05 |
Modern Skirmish in Afghanistan |
Chain Reaction |
2 Hour Wargames |
Miniature |
Blake Walker |
Two squads of US Marines investigate a suspected Taliban stronghold in eastern Afghanistan. See if the good guys win or the insurgents triumph in a fast-paced modern day skirmish. |
| 4CHB06 |
Bug Out! |
Classic Battletech |
FASA |
Miniature |
Glen Grissom |
You are part of an understrength garrison force dropped on uninhabited Ceti Gamma while the main force assaults Ceti Prime. Shortly after starting your first patrol your lance receives a frantic but garbled comm message. "Command to.........ambushed by....forces. Bug.........out.......dropship................. |
| 4CHB07 |
500 point Hordes Steamroller |
Hordes |
Privateer Press |
Miniature |
Privateer Pressgang |
Warmachine or Hardcore not your cup of tea? Then bring your beat down against other hordes players in this 500 point steamroller match. Two lists from the same faction are allowed per participant. Steamroller prize kit coins will be awarded to the victors of each faction and the overall champion. |
| 4CHB11 |
Hermagor |
Hermagor |
Rio Grande Games |
BoardGame |
Atomic Squash |
In a distant land, many and many years ago, rose a big and wealthy city: its name, now forgotten by most, was Hermagor. Commerce was the source of its richness, because from all its territory countrymen, artisans and also adventurers brought to the city every kind of merchandise: weapons, ancient books, precious relics, and rare dragon eggs. In this city, you can buy and exchange everything. |
| 4CHB13 |
Russian Rails - China Rails |
Empire Builder Railroad Game |
Mayfair Games |
BoardGame |
Bob Roby |
Come build your empire of rails across the steppes of Russia and China |
| 4CHB14 |
Last Night on Earth / Cash 'n Guns |
Last Night on Earth / Cash 'n Guns |
FFP/ AE |
BoardGame |
Mark Sellmeyer |
Last Night on Earth is the ultimate zombie game. Play one of the residents of the small town of Woodinvale as you frantically search for weapons and items to help you fend off the seemingly endless horde of zombies to survive until morning. Or simply control the hordes of hungry zombies in search of…brrraaaiiins. Cash n’ Guns is just as it sounds. You’re all gangsters in an abandoned warehouse splitting the robbery loot, but of course you can’t agree on the split! It’s time to let the guns talk and soon everyone is aiming at everyone (literally). The richest surviving gangster wins the game! |
| 4CHB15 |
World of Terris |
Games by Red Juggernaut |
Red Juggernaut |
BoardGame |
Jim Long |
Learn to play the games of Red Juggernaut. Set in their fictional setting, The World of Terris from their lead co-designer. |
| 4CHB16 |
Lord of the Fries |
Lord of the Fries |
Cheapass Games |
BoardGame |
Mark Schmidt |
Welcome to Friedey's, the Fast Food Restaurant of the Damned! Our whole staff is dead, and we're really short on brains. But we'll do our best to fill your order! Even a horde of nearly-mindless zombies can assemble combo meals. Sort of. And now you're one of us. Whoever fills the best orders gets the most points, and the zombie with the most points becomes . . . The Lord of the Fries! Presented by Steve Jackson Games' Men in Black. |
| 4CHB17 |
Munchkin Demo |
Munchkin |
SJ Games |
BoardGame |
Tom Barnes |
Munchkin is about kicking down doors, killing monsters, and stealing their treasure. But where are the dank walls of the subterranean labyrinth where our heroes engage in their murderous exploits? Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness -- although it's hardly "unexpected," given the name. Or all of them at once! Presented by Steve Jackson Games' Men in Black. |
| 4CHB18 |
Talisman: The Magical Quest |
Talisman: The Magical Quest |
Games Workshop |
BoardGame |
Dave Craig |
Talisman is a game played in a mythical world of dragons and sorcery. As a warior, priest, wizard, or one of eleven other characters each with their own special powers, players must embark on a quest to find the magic Talisman. This journey will be filled with danger: monsters, traps and evil magic are all waiting to defeat you. With skill and luck you will survive to find the greatest treasure of them all - the fabled Crown of Command. Only then will victory be yours! |
| 4CHB19 |
Munchkin Demented Dungeons |
Munchkin |
SJ Games |
BoardGame |
Tom Barnes |
Munchkin is about kicking down doors, killing monsters, and stealing their treasure. But where are the dank walls of the subterranean labyrinth where our heroes engage in their murderous exploits? Demented Dungeons introduces a new twist on Munchkin. Now you can enter the Dungeon of Elvish Excess, where everyone is an Elf. Or take a Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous. Or power up in the Dungeon of Unexpected Epicness -- although it's hardly "unexpected," given the name. Or all of them at once! Presented by Steve Jackson Games' Men in Black. |
| 4CHB20 |
Tomb |
Tomb |
AEG |
BoardGame |
AEG Bounty Hunter |
Tomb is a card playing adventure game with countless encounter combinations and a race for treasure and edgy risk management. You can always pull more help from eager adventurers in the tavern if you don’t think you have enough to take on the crypts yourself. |
| 4CHB21 |
That Werewolf Game |
That Werewolf Game |
Flying Tricycle |
BoardGame |
Beth Bancroft |
A fun party game in which players are randomly assigned to be Werewolves, Villagers or the Seer. Werewolves try to eat the Villagers by night, while the Villagers try to find, and lynch, the Werewolves by day, with the secret assistance of the Seer. |
| 4CHB26 |
World Of Warcraft Sealed Booster |
World of Warcraft |
UDE |
Card |
Scott Croft |
There is a $24 event fee for this Tournament. This will be a sealed booster event. Participants will purchase 6 booster packs from the new release Servants of the Betrayer to form thier deck. Pairings will be performed Swiss style. |
| 4CHB31 |
Magic Legacy Constructed |
Magic the Gathering |
WotC |
Card |
Casey Miller |
There is a $10 event fee for this Tournament. Legacy constructed number of rounds and prizes depending on number of players. 100% of entry fee goes towards prize pool. |
| 4CHB35 |
Highlander 2nd Ed. Standard Constructed. |
Highlander CCG |
Thunder Castle Games |
Card |
Jeff Timi |
Highlander 2nd Ed. Standard Constructed. No Quickenings. All tourneys will have 20 min. rounds using modified **End Game rules. |
| 4CHB36 |
Nazi Death - Zombies of the Congo! |
Hero Systems |
Hero Games |
RPG |
Mark Ewbank |
Our heroes are on safari in the Belgian Congo in 1934, when a young African boy comes to them for help fighting the “fire demons” that are kidnapping women and children from his village. Our intrepid heroes uncover a nefarious plot. Do you have what it takes to defeat the Nazi Death-Zombies of the Congo? |
| 4CHB37 |
The Prometheus Protocols: At Midnight the Cuckoo Crows |
Shadowforce Archer 2.0 |
Crafty Games |
RPG |
Jim Digris |
New Orleans Forever; promises the tourism ads but to your team it just might mean something more lethal. Forced to go on “vacation” because of your insistence that your boss is missing and no one remembered him. The team and its newfound allies must now gain entrance to a mansion and a laboratory guarded by monsters in human form to catch a human monster. Caliber: 0 Campaign Qualities: Revolving door, Legacy of the Ancients, Power of the Ancients Mission Tags: Covert, Dangerous, Hostile |
| 4CHB38 |
East of the Sun |
Spycraft 2.0 |
Crafty Games |
RPG |
Andy Davis |
When modern-day pirates capture a cruise ship off of the African coast, agents of the DGSE and DST are mobilized to recover the ship and rescue its crew and passengers. A Spycraft 2.0 mission for 4-6 experienced players. Characters provided. |
| 4CHB39 |
Groovin' Zed and the Roller Kings: Can't Get No |
QAGS 2E |
Hex Games |
RPG |
Leighton Connor |
Throughout the seven civilized galaxies, no band has more passionate fans than Groovin' Zed and the Roller Kings. You and your friends were ecstatic when you found out that the Kings would be playing a show on Gordongran, just a solar system away. You've heard some pretty crazy things about Gordongran-they say the dead still walk the land-but who cares? This is Groovin' Zed and the Roller Kings, man! It's time to load up your ship and hit the skies! 3 hours - 8 players |
| 4CHB40 |
The Great Dungeon Rat Round Up |
Hacktastic D/20 Fantasy |
Black Pigeon Press Inc. |
RPG |
Black Pigeon Press |
Adventurers are needed to round up the suspect rodents and retrieve the Merchant House of Talvo seal before all contracts are null and void. This is a mass Hack Event, No limit to the number of players, the more the merrier........ |
| 4CHB41 |
The Sons of Liberty |
QAGS 2E |
Hex Games |
RPG |
Steve Johnson |
Benjamin Franklin. Thomas Jefferson. Samuel Adams. We all know the story of how they formed a more perfect Union, established Justice, insured domestic Tranquility, provided for the common defense, promoted the general Welfare, and secured the Blessings of Liberty. What most people don't know is that most of the Founding Fathers were gifted with unusual powers which they used to fight crime and protect the American way of life. Now, as the colonies prepare for war with the Crown, they face their greatest foe yet. |
| 4CHB42 |
Chasing Twilight |
Changeling: the Lost |
White Wolf |
RPG |
Ernest Givens |
Jacker befriended you, bound you among his motley. He was the leader, the one everyone looked to for guidance. But what will you and the others do now that he's lost himself? What if those who seek you found him?" 4 hours, 4-6 players, Characters provided, rules taught |
| 4CHB43 |
Lord Smutley Returns |
Space 1889 |
Heliograph |
RPG |
Ray Davis |
That Famous Agent of the Crown returns to Mars to foil the Baron Von Frahlich's sinister plot |
| 4CHB44 |
Fort High: The Finals Countdown |
QAGS 2E |
Hex Games |
RPG |
Joshua LH Burnett |
The world is a very weird place. Aliens, mutants, witches, and even more bizarre things walk the Earth, and everyone knows it. Still, if you're a kid, you still have to go to school, even if you're a mutant wombat or can control fire with you mind. It's finals week at Charles Fort High, the weirdest high school in the country. Unfortunately, you and your ne'er-do-well friends have spent the entire year goofing off. Now if you don't ace your final exams, it's summer school for sure! Luckily for you, you've heard a rumor that the answer sheets to all the finals are hidden in a secret vault somewhere in the school basement. Sounds like it's time for a zany scheme. |
| 4CHB45 |
Welcome to WallyWorld: The More Things Change |
Stargate |
AEG |
RPG |
Peter Ruocco |
In the depths below WallyWorld the party (an NID team) discovers someone sealed away in a secret research facility. Who is he and can he help them return home? Materials provided. Rules taught. Newcomers welcome. |
| 4CHB46 |
It Can't Be a Dragon, We're Only 5th Level |
D n D 3.5 |
WotC |
RPG |
James Thorn |
You finally reach some civilization after a long and pretty lucrative expedition to the lost dwarven citadel, but not all is quiet here in this little town. The town folk come to you for help with a little problem they have. 6 players, intermediate level play, role-playing a must. |
| 4CHB47 |
Kharmic Vengeance |
Heroes of Rokugan |
AEG |
RPG |
James Oberg |
In the lands of the Soshi, a minor daimyo has died of a mysterious illness. Rumors of plague and fear are spreading like wildfire, but there may be something even more sinister at work. |
| 4CHB48 |
COR 8-02 Raiders of the Chaos Fields (Living Greyhawk) |
D n D 3.5 |
WotC |
RPGA |
RPGA Staff |
By Creighton Broadhurst. Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some new stratagem on the wily half-orc’s part or is his offer genuine? A period of relative peace along Greyhawk’s buffer zone has many worried. Have the orcs really stopped raiding or are they preparing a new, devastating invasion? A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8). |
| 4CHB49 |
Core selection - Year 7 (Living Greyhawk) |
D n D 3.5 |
WotC |
RPGA |
RPGA Staff |
By Various. Choose from COR7-09 Past Debts, COR7-13 Journey to the Hidden Shrine or COR7-19 Wrath of the Slavelord. More information available at the table. |
| 4CHB50 |
VER 7-07 A Bitter Pill (Living Greyhawk) |
D n D 3.5 |
WotC |
RPGA |
RPGA Staff |
By Ian Thomas Hardin & Chad LaMontagne. Fame. It can be a double-edged sword. With the Viscounty on the brink of civil war a chance to alleviate some of the tension-and line your pockets-presents itself. But what is best for the Viscounty may be in the eye of the beholder. A one-round Verbobonc regional adventure set in Verbobonc City and possibly the Ironwood for characters level 1-10 (APLs 2-8). It is strongly suggested that characters have played all previous Verbobonc Year 7 adventures prior to this adventure. |
| 4CHB51 |
VER 8-03 Darkness is Unbound (Living Greyhawk) |
D n D 3.5 |
WotC |
RPGA |
RPGA Staff |
By Brian Troyan.. Shannus of Glory has seeks adventurers willing to prove that his violent actions in the past year have been justified. Has the Great Dire Dark truly returned to the Iron Wood and, if so, who other than Shannus can contain it? A one-round Verbobonc adventure for characters level 4-14 (APLs 6-12). |
| 4CHB53 |
VTF 7-06 Left Unsaid (Living Greyhawk) |
D n D 3.5 |
WotC |
RPGA |
RPGA Staff |
By Gary Milakovic Without explanation the Mouqollad Consortium has been searching doggedly for rare and unique items all across the Flaeness. As events unfold in the Baklunish West the reasons for this become clearer. A one-round VTF metaregional adventure set primarily in Ket and elsewhere for PCs level 3-15 (APLs 4-14). There is an extended play option available for APL 12 and 14 only. |
| 4ILL01 |
The Kingmaker Gambit |
FAST RPG |
FAST Games |
Live Action |
FAST Games |
The Crown Prince has drowned under suspicious circumstances and the Dowager Queen calls on the nobility to select the next sovereign. While a council of Noble Houses convenes to broker deals, the various Ministers of Guilds, Faith, and Defense are on hand to leverage their influence. Players must make alliances to sway the decision, hoping to secure stronger positions for themselves or stave off would-be successors. The throne is up for grabs - - who will be strong enough to take it? This event is a live action version of the FAST RPG. Characters will be provided. For information about FAST and this LARP scenario, visit our website http://www.fastrpg.net. |
| 4MAR01 |
Howdy, Name's Sam Colt |
Deadlands 1st Edition |
PEG |
RPG |
Michael Rectenwald |
Your reputation for dealing with all sorts of nasty varmits has gotten around. A courier arrives with a message from the world famous Samuel Colt. He has a job for you and its gonna be one hell of a time.... |
| 4MAR02 |
Code of the Bushido |
GURPS |
SJ Games |
RPG |
Dan Longoria |
Four desperate, wandering ronin, with nothing but the kimonos on their backs find an opportunity to earn fame once again. An event in a tiny fishing village leads to work for a powerful daimyo. The mission? Rescue his daughter from a tyrannical rival's castle. |
| 4MAR03 |
Into Secret Africa |
GURPS |
SJ Games |
RPG |
Cheryl Cloninger |
It is 1946, you and your friends have decided to go to Eastern Africa for fun and adventure. The guide that you have hired has guaranteed to take you to a special place where you are assured to find the largest trophy animals around. The land is a wilderness paradise, but just who is hunting whom? |
| 4MAR04 |
Callaway's Driver |
Winterfall |
DW Creations |
RPG |
Darwyn Walker |
AFTER Team 3 is waken from their long slumber to find their world has changed and the mission critical. To recon and evaluate for operation the Callaway Nuclear Power facility in what is left of the state of Missouri. Can they adapt to the new surroundings or will they fall by the wayside. |